Cryptic just announced Season 13, Escalation, will be incoming. That’s an interesting picture though… where is this, exactly? Those neon signs look kinda like katakana, written by clueless gaijin with poor pensmanship! XD
The battle for the galaxy continues to escalate, Captains. On April 25th, PC players will be able to experience the newest season of Star Trek Online: Season 13 – Escalation. This season brings with it a brand new Featured Episode, new types of queues though our War Games system that adds new challenges and new ways to play against other captains, a new reputation that features class specific space and ground sets, and the Player Potential system which match players in War Games and PvP queues based on relative player skill. Here’s what to expect when Season 13 – Escalation launches:
New Featured Episode: In Mirrors and Smoke, players will journey with their Lukari companion Captain Kuumaarke as she explores her people’s past, and battles a new threat from the marauding Tzenkethi.
War Games: The War Games queues will put players in head-to-head competitive PvE scenarios. These new queues split ten players into two teams of five, who must race to complete objectives before the other team succeeds.
*Balancing: *To support the new War Games system, we’ve created a Player Potential system that will match you to other players in a brand new way. Our goal is always to ensure that every decision a Captain makes is an effective one. With that in mind, we’ve made many changes to space combat that encourage Captains to explore new aspects of gameplay. These changes will go live with Season 13.
We’ll have more details on Star Trek Online: Season 13 – Escalation in the weeks to come, Captains. Stay tuned, and we’ll see you in game!
Now the announcement did say that the space combat rebalancing will also go live with Season 13 — and yeah, that’s the major change everyone is talking about, but it means the changes are less than a month away and I sure hope Cryptic will have ironed out all the problems by then. I’m still nervous about reports I’ve heard from players testing things out on Tribble… I guess when Season 13 comes out, I’ll see if any of my toons/builds will be completely invalid! I have a feeling this change will force/allow me to drop some of my secondary toons, simply because I don’t relish the thought of spending the time and resources to rebuild everyone. Just doing this on my main toons will be painful enough!
As for the idea of a competitive PvE “War Games” queue, the pessimist in me wonders how popular this will be. If you give the average MMO gamer a choice of (A) blowing up other players or (B) racing against other players, I think 9 out of 10 will opt for bloody bloodshed. In other words, I think this queue will be less popular than PvP queues, and we all know how (un)popular PvP currently is on STO.
That being said, there is a ray of hope here for PvP. Between the space rebalancing and this mysterious “Player Potential” matchmaking system, Cryptic is at least trying to nudge the game in the right direction. I mean, I wouldn’t play PvP right now because of all the alpha-strike insta-kills, and the 45-seconds-immunities going on — that’s neither interesting nor fun — so hopefully these problems can be addressed and PvP can be an interesting activity again!
Speaking of uninteresting — ohmygodanotherreputationtogrindfor. Good grief. I’ve already skipped the Lukari reputation entirely because seriously, grinding for Rep feels like going to a deadend job day-after-day…. and look! Here comes yet another one.