On July 18th, the newest update to Star Trek Online comes to Captains on PC! Season 13.5 will bring with it a brand new Featured Episode, a new Endeavor System for Captains to conquer, and a brand new Admiralty Campaign featuring the latinum-hunting efforts of the Ferengi.
In “Brushfire,” our new Featured Episode, players will be contacted by legendary Klingon General Rodek, voiced by Tony Todd. He’s found a secret prison run by the Son’a, the alien race from Star Trek: Insurrection, and needs your help to rescue a special prisoner. That prisoner, Captains will come to learn, is former Klingon Chancellor Martok, voiced by J.G. Hertzler, who originated the role in Star Trek: Deep Space Nine. The Alliance hopes that Martok will be key in halting the protomatter-fueled advance of the Tzenkethi.
Captains will also get access to our brand new Endeavor System, which offers new challenges in the content you play every day. Players can participate in a new Endeavor every few days and earn immediate rewards for completing specific in-game tasks. These tasks will take you to areas of the game you might play, or to content you’ve never had the chance to try, all for exciting rewards.
And finally, Season 13.5 introduces a new Ferengi Admiralty Campaign, which lets captains send ships on assignments to earn resources in support of the Ferengi Alliance. Don’t send your Admiralty ships out just for exploration, or honor and glory, send them out to bring home that sweet sweet latinum. Remember Rule of Acquisition #18: A Ferengi without profit is no Ferengi at all.
We can’t wait for you to experience everything Season 13.5 has to offer on July 18th. Look for more information on these features soon.
Bit and pieces have been leaking for weeks, so this is not a huge surprise. I’m happy for the return of J.G. Hertzler as Martok (such a great actor with a distinctive voice!), although the mission description sounds a bit hokey. I mean, Martok was the Klingon Empire’s Chancellor! No one bothered to look for him all this time, until we need help with this protomatter mumbo-jumbo and all of a sudden we remember the guy who supposedly died 18 years ago? Because why wouldn’t a guy who’s dead for 18 years and no known association with our current problem be the KEY? How would anyone even make that kind of leap of logic?
Maybe the mission itself will explain it better.
Still, we’re finally seeing the Son’a. In a long-ago post, I named Insurrection to be my least favorite Star Trek movie, and I thought the Son’a were really, really lame villains. Well, they still are, but their ship designs are sexy. Hopefully this will mean we can kill off the Son’a remnants and steal all their pretty pretty ships!
The Endeavor system is roughly the equivalent of Daily Activities in Guild Wars 2, which I already said might be a good concept to swipe for STO. Essentially the game randomly generates a variety of activities that players can perform for rewards. From the original announcement itself:
Every two to three days, a new Endeavor will begin. Pursue this goal—such as defeating enemies of a certain type, inflicting damage with a particular kind of energy weapon, participating in queues, contributing to your fleet, finishing R&D projects, or one of many other tasks—and you’ll earn instant rewards. Then, the next Endeavor will arrive in just a few days, and you can pursue a new goal to gain even more rewards.
Endeavors will update for Monday and Tuesday, Wednesday and Thursday, and Friday through Sunday, so you’ll have opportunities to pursue many different goals throughout the week. Whichever Endeavor is active will be active for all players, so you can team up with your friends and fleetmates to complete many of them. And the Endeavors cover a wide range of activities, so if you don’t like one, you might love the next one.
The current Endeavor will appear on your mission tracker, above your current missions. Credit for it is automatic—you don’t need to hail anyone. Just doing the tasks specified in the Endeavor will earn credit. When you finish the job, you’ll be granted rewards automatically.
Endeavors may encourage you to try gear that you haven’t used before, or to play content that you haven’t tried yet. Many of them will reward you just for playing the game. You’ll gain a mix of rewards like a pile of energy credits, a box of marks, bonus dilithium ore, crafting materials, or extra experience points – with a chance to jackpot for an extra-large prize from any of the above! The Endeavor System will be coming soon to Star Trek Online, and heading to our Tribble, our test environment, even sooner. Check back here for more information!
The concept is sound – I have seen this work beautifully in Guild Wars 2…. with one caveat: the rewards. Guild Wars 2 is very smart about this: by completing Daily Activities, players are rewarded with essentially REAL/RARE currency. In STO terms, that’s Zen and Lobi. The Endeavor system instead rewards EC, Marks, dilithium ore, and so on — in-game currency that can be gained elsewhere. I think this is a big mistake, because players will have little incentive to do this! I guess I’ll hold my breath and see the actual system in play, but based on its current description I think it’ll be a wasted opportunity.
Also, they added a Ferengi Admiralty campaign. Which is okay, I guess. Just one more tab on the spreadsheet.