Son’a Ship Stats

Stats on the Son’a ships have just been released.

Since the days of the infamous Briar Patch Incident, the Son’a have earned the reputation as being outcasts of the Alpha Quadrant. Despite this reputation, there’s no denying that the Son’a remain at the forefront of medical technology, as well as being in possession of incredibly powerful sensor and energy absorption technology. Using these advancements on their vessels makes them formidable foes, capable of outmaneuvering and debilitating most of their enemies. Research of the technology they use has allowed the Alliance to make significant advances, the results of which will soon be made available to captains across the Milky Way.

The following starships will become available with the release of the Son’a Lock Box, scheduled to arrive on PC starting with Season 13.5 on July 18th, 2017.

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Son’a Command Science Vessel [T6]

Son’a Command Science Vessels represent the bulk of their fleet, striking a balance between debilitating their foes and supporting their fellow combat vessels.

This starship features a Commander Science/Command Specialist Bridge Officer seat and a Lieutenant Universal/Intelligence Specialist Bridge Officer seat.

Command ships are impressive vessels designed to inspire those around them. When the Command ship or its teammates activate a Bridge Officer ability, all Command Ships on the team will receive a small amount of the Inspiration resource. Command Bridge Officer abilities generate additional Inspiration. Once a Command ship’s Inspiration meter is full they can use one of three powerful abilities that can turn the tide of battle.

Ship Details:

  • Tier: 6
  • Faction: All
  • Availability: Lockbox
  • Rank Required: Rear Admiral, Brigadier General or Sub Admiral I (Level 40)
  • Hull Strength: 1.1 (33,000 at level 40, 37,950 at level 50 and 44,000 at level 60)
  • Shield Modifier: 1.285
  • Fore Weapons: 3
  • Aft Weapons: 3
  • Device Slots: 3
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Science, 1 Commander Science/Command, 1 Lieutenant Universal/Intelligence
  • Console Modifications: 3 Tactical, 3 Engineering, 5 Science
  • Base Turn Rate: 15 degrees/second
  • Impulse Modifier: 0.2
  • Inertia: 60
  • +10 to Engine Power, +10 to Auxiliary Power
  • Console – Universal – Deep Analytics Sensor Package
  • Sensor Analysis
  • Subsystem Targeting
  • Secondary Deflector Slot
  • Inspiration Abilities
    • Turn the Tide
    • Against All Odds
    • Battle Preparation
  • Starship Mastery Package (Science Vessel)
    • Enhanced Particle Generators (+Exotic Damage)
    • Advanced Shield Systems (+Shield HP)
    • Enhanced Restorative Circuitry (+Healing)
    • Reactive Shield Technology (+Shield Regen/Hardness)
    • Kick Them While They’re Down (Starship Trait)

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Console – Universal – Deep Analytics Sensor Package

When activated, this console emanates a field 3km in every direction, which lasts a moderate duration. All allies within this field, including yourself, are granted increased Shield Penetration and Armor Penetration as long as they remain within the field. Meanwhile, all foes within the field will have one beneficial effect removed every second (starting with the longest remaining duration), as well as suffering penalties to ability recharge times.

This console also provides a passive boost to Maximum Auxiliary Subsystem Power, Control Expertise, and Shield Hardness.

This console may be equipped in any console slot, on any Son’a starship. You may only have one of these consoles equipped at a time.

Starship Trait – Kick Them While They’re Down

After achieving Level 5 in your Son’a Command Science Vessel, you will unlock the Kick Them While They’re Down Starship Trait. While this trait is slotted, activating any foe-targeted Control Bridge Officer Ability on an enemy that is affected by a Control effect will grant you an increase to Critical Chance for a moderate period of time. This effect can stack several times.

Admiralty Ship Stats

  • Engineering: 38
  • Science: 64
  • Tactical: 24
  • Special: +8 SCI per EngShip or TacShip

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Son’a Intel Battlecruiser [T6]

Son’a Intel Battlecruisers are the vanguard of the Son’a fleet and are capable of withstanding heavy fire while simultaneously undermining their foes’ ability to put up a strong fight, all without sacrificing offensive firepower.

This starship features a Commander Engineering/Intelligence Specialist Bridge Officer seat, and a Lieutenant Universal/Command Specialist Bridge Officer seat.

It features Active Sensor Arrays, which allow this Intel craft to gather information about their target to expose a vulnerability in their defenses.

Intel Ships are all capable of passive Warp Signature Masking. This passive ability grants the Intel ship a tiny amount of Stealth, which will render the Intel craft undetectable at long range.

Ship Details:

  • Tier: 6
  • Faction: All
  • Availability: Lobi Store
  • Rank Required: Rear Admiral, Brigadier General or Sub Admiral I (Level 40)
  • Hull Strength: 1.25 (37,500 at level 40, 43,125 at level 50 and 50,000 at level 60)
  • Shield Modifier: 1.35
  • Fore Weapons: 5
  • Aft Weapons: 3
  • Device Slots: 3
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Commander Engineering/Intelligence, 1 Lieutenant Science, 1 Lieutenant Universal/Command
  • Console Modifications: 4 Tactical, 4 Engineering, 3 Science
  • Base Turn Rate: 10 degrees/second
  • Impulse Modifier: 0.18
  • Inertia: 60
  • +10 to Weapon Power, +5 to Shield Power, and +5 to Engine Power
  • Console – Universal – Subspace Barrier Agitator
  • Can Equip Dual Cannons
  • Passive Sensor Masking
  • Active Sensor Arrays
    • Gather Intelligence
    • Expose Vulnerability: Defenses
    • Expose Vulnerability: Weapon Systems
    • Expose Vulnerability: Critical Systems
  • Starship Mastery Package (Battlecruiser)
    • Absorptive Plating (+Physical and Kinetic Damage Resistance)
    • Enhanced Weapon Banks (+Critical Severity)
    • Enhanced Plating (+Energy Damage Resistance)
    • Armored Hull (+Maximum HP)
    • Subspatial Warheads (Starship Trait)
  • Cruiser Communications Array
    • Command – Strategic Maneuvering
    • Command – Shield Frequency Modulation
    • Command – Weapon System Efficiency

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Console – Universal – Subspace Barrier Agitator

Building from their knowledge of dangerous subspace weaponry, the Son’a developed this specialized piece of deflector technology capable of analyzing localized space near an enemy to find weak points in the barrier between normal space and subspace. Then, using automated quantum drilling drones, these weak points are violently torn open to create volatile anomalies that will seek out enemies and damage them while draining their subsystem energy.

This console provides a passive boost to Maximum Shield Subsystem Power, Drain Expertise and Shield Capacity.

This console may be equipped in any console slot, on any Son’a starship. You may only have one of these consoles equipped at a time.

Starship Trait – Subspatial Warheads

After achieving Level 5 in your Son’a Intel Battlecruiser [T6], you will unlock the Subspatial Warheads Starship Trait. While slotted, damage caused by your High Yield Torpedoes and Transport Warheads will cause an Isolytic Tear to form near the damaged target. This anomaly will chase down the nearest foe, causing physical damage and draining engine subsystem power to any enemies it encounters.

Admiralty Ship Stats:

  • Engineering: 59
  • Science: 25
  • Tactical: 42
  • Special: +8 ENG per SciShip or TacShip

Console Set Bonus – Briar Patch Explorer

Equipping both the Deep Analytics Sensor Package and Subspace Barrier Agitator on a single vessel grants you the following passive bonuses:

  • +20% Damage with Plasma Energy Weapons
  • +10% Hull Regeneration (20% when not in Combat)

NOTE:_ The above stats for all ships are subject to change._

Jeremy “BorticusCryptic” Randall
Lead Systems Designer
Star Trek Online


So, some quick observations.

The Son’a Science ship is fairly agile and sturdy for a Science Vessel. Shields are slightly lower than the standard science ship, probably to compensate for the higher hull. Console slots are fairly typical, along with the standard Science trappings: Secondary Deflector, Sensor Analysis, Subsystem Targetting. The Boff seating is interesting in that you can’t slot a LtC Science Officer next to the Commander Science; the LtC seat is default to Tactical instead — this means you can’t go super-deep on an exotic build like some of the other Sci ships.

That said it does have the Command ships’ Inspirational suite, even though I personally find them to be lackluster. The console looks nice, unfortunately it’s limited to Son’a ships only. The trait may also be useful, but it’s impossible to judge how useful it is without knowing exactly how much and how long “an increase to Critical Chance for a moderate period of time” is.

The Boomerang Battleship deviates from most cruisers with a remarkably high 1.35 shield modifier – I think that’s the highest shield modifier I’ve seen for a cruiser. Otherwise with 5/3 weapons, a tactically-focused Boff seating arrangement and a balanced console setup, this is still mostly an attack vessel. It also has the standard suite of Intel powers, but I believe this will be the first Intel ship that doesn’t come with a cloak of any kind.

The console looks alright, but of course it’s only usable on Son’a ships. The trait is definitely interesting for any Torpedo build – once again, no hard numbers to judge how useful it is, but extra damage is extra damage, right? Except of course that means buying an extremely expensive lockbox ship for a trait, which personally I would never do (or afford).

Anyway, I still think the Boomerang ship will be popular because of its role in the movie, and even more desirable with that trait. The Science Command ship is kinda okay but not spectacular; it’s comparable to a lot of C-Store Science ships so I don’t see a lot of people chasing after it.

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4 thoughts on “Son’a Ship Stats

  1. Getting harder and harder to sell that powercreep. Does that mean T7 starships are just around the corner? I kid of course, but you KNOW somebody at Cryptic/PW has thought it already…….

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    1. Don’t know about Cryptic, but once in a while someone brings it up (like you just did!)…

      …given the amount of money I’ve put into my stable of T6 ships, which isn’t anywhere close to what Fungi and other veteran players have, I can confidently say that the day they go to T7 ships is the day I quit STO. As much as I love this game, asking me to redo the same thing all over again for 2 years will drive me away for good.

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      1. Well the scary thing about the T7 ships is that people made the same jokes about an end game Miranda, the Ent-j, and an end game Connie…… So we’ll see what happens now!

        Honestly the situation that exists now is a bit much. $25 to own a ship, $5 additional to upgrade to fleet, $5 on top of that to upgrade to t5u, and then you still have to buy the $30 T6 version to completely the set/get the trait.

        Hopefully they take a hard look at the store and do a full pass on it. I have always complained that STO lacks any actual Micro transactions. $5 gets you nothing worthwhile. This is why a game like Warframe is more likely to get my money. Even if I only put $5 in I still feel like I got a lot a value.

        Like

      2. I don’t disagree with that. The way Cryptic structures their Micro transactions is, frankly, not very smart. As I have seen on Guild Wars 2, you can purchase an item for $5… and at that price I am more likely to be spending more often, rather than shelling out $30 per ship. This is particularly obvious when you look at the cost of owning GW2 (I bought the GW2 expansion at Christmas and it cost me $40) versus STO’s lifetime subscription ($200 on discount) — that’s a big chunk of change to drop on a game in one shot, and that’s why I am not a lifer. The trick is to get people to spend a little bit of money frequently, rather than a lot of money once in a blue moon… a trick that Cryptic hasn’t quite grasped yet.

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