Pet of the Month

Huh, I wonder if with a title like that, Google will give my blog more hits? :p

But no, there’s nothing naughty to see here. This is about HANGAR pets in Star Trek Online.

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Core Assault Queue (Experience and Guide)

Have you run the new PvEvP queues yet? Currently there are two of these “Wargame Scenarios”, one Ground queue called Binary Circuit, and a space one called Core Assault. Fungi-skully wrangled me into trying both this past weekend, and it’s been an interesting experience. I thought I’d post about the space queue, and offer a little bit of a guide to anyone who’s not yet experienced with it.

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Fidgety Fingers

I knew right off the bat that starting a new game comes with a steep learning curve: the base game mechanics, how to make lotsa make-believe money, what sort of activities to do, and so on. Little did I realize that it actually involves something far more fundamental.

Namely, the basic keyboard/mouse control scheme.

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Heidy’s Rotation for Dilithium Farming, 2016 Update

DilmineI posted about my daily dilithium farming routine over a year ago; things have changed in the meantime that I thought I’d post an update.

I am going to be referring back to the original post, since most of that information is still valid. I’ll just note the changes along the way.

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New Ground Queue – Miner Instabilities

cnvfj86uiaaf4plIncluded in yesterday’s patch is a new ground queue called Miner Instabilities, which is appropriately 23rd Century and AOY-based. Given the poor performances of the two AOY space queues (which made farming Temporal Marks difficult), and the relative dearth of active ground queues lately, this one is particularly noteworthy.

P.S. Technically the patch has increased the reward for the Days of Doom queue, so that queue might be worthwhile to play now.

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STF – Assault on Terok Nor

teroknorI’ve run the new STF – Assault on Terok Nor enough times in the past week that I feel I can write a rough guide for it. This STF is pretty brutal for PUGs, because it’s very difficult to complete without decent coordination within the team, and can be downright frustrating if you get pugged with someone who has no idea what’s going on. I managed to finish one pugged run the other night in record time, but the individual team members were all pretty clued in as to what they need to be doing; for every run like that, I had three others that took forever. So here’s some tips as to how to go about it, based on my experiences so far.

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