Cryptic’s current attempt to “rebalance” space combat is a couple of weeks from rolling out, but is currently being tested on the Tribble server. Nothing yet is set in stone, and while I was initially hopeful that this is an opportunity for Cryptic to address some glaring balance issues, the latest update has filled me with more dread than hope.
A couple of days ago was the three-month mark since I started playing Guild Wars 2 full time. I have been plugging away pretty diligently at GW2, essentially sidelining STO for the duration, and got all five of my characters to max level. They are nowhere close to being fully kitted out; in fact, I haven’t even started working on Ascended Gear for anyone yet. But my exposure to this very different gaming experience got me thinking about the long-term sustainability of MMORPGs.
Keep in mind my experience with MMORPGs is still rather limited, between STO, GW2, Rift and to a much lesser extent, Champions Online. I’m only going by what I know.
I’ve been gradually making my way through the world of Tyria with my various toons, and recently made some headway into the Heart of Thorns expansion area. The maps that came with the expansion are noteworthy because they play so differently than the rest of the GW2 maps, which I find is interesting from a game design perspective.
After much contemplation, I’m finally going to start dipping my toes in the world of MMO Roleplay. I intend to take it slow, and going to start off with not one of my main toons on Guild Wars 2, but a low level one I’m slowly leveling. Here’s the profile I put together for her.
NOTE: I debated whether I want to post this, since it’s a bit of a touchy topic for some people. But then I remember, this is my blog! I can delete comments that don’t agree with me and execute any traitors! I HAVE DA POWER! So, uhm, read on only if you want. This is your final warning. >.>
Since I am working my way towards endgame content on Guild Wars 2, Barbie-ing is starting to come into play for my toons. One topic that invariably comes up in fantasy-themed MMORPGs – Not unique to Guild Wars 2 by any means – is how sexualized female characters are, with an usual array of customization options that are more fitting for a Victoria’s Secret catwalk than out there fighting dragons.
I knew right off the bat that starting a new game comes with a steep learning curve: the base game mechanics, how to make lotsa make-believe money, what sort of activities to do, and so on. Little did I realize that it actually involves something far more fundamental.
It’s been a while since I went all-in with a new MMORPG, and this new dive into Guild Wars 2 sure makes me realize how much of a learning curve new players go through. Now I fully appreciate how overwhelmed STO newbies feel!