As if it’s not obvious, I like to daydream about my gaming characters, give them background stories, their friends and foes, and occasionally write fiction about them. This is especially true with my STO characters, because Star Trek is such a well-developed setting, so today I just want to do a simple and brief update on what my various Federation toons are in the current game setting.
Cryptic’s current attempt to “rebalance” space combat is a couple of weeks from rolling out, but is currently being tested on the Tribble server. Nothing yet is set in stone, and while I was initially hopeful that this is an opportunity for Cryptic to address some glaring balance issues, the latest update has filled me with more dread than hope.
Bad, bad pessimist Heidy.
A couple of days ago was the three-month mark since I started playing Guild Wars 2 full time. I have been plugging away pretty diligently at GW2, essentially sidelining STO for the duration, and got all five of my characters to max level. They are nowhere close to being fully kitted out; in fact, I haven’t even started working on Ascended Gear for anyone yet. But my exposure to this very different gaming experience got me thinking about the long-term sustainability of MMORPGs.
Keep in mind my experience with MMORPGs is still rather limited, between STO, GW2, Rift and to a much lesser extent, Champions Online. I’m only going by what I know.