Achtung – Panzer!

As gaming goes, I am very picky…. often by necessity. See, I suffer from Simulation Sickness, which means I get headaches and sometimes nausea when playing first-person video games. This problem eliminates a significant number of options for me, which is why I mostly play MMORPGs that don’t force a fisheye view on players (An example of this is Age of Conan, which I tried a couple of years ago but couldn’t play for more than half an hour before passing out with a giant headache), and Real-Time-Strategy games.

Real-Time-Strategy games in particular are definitely a favorite. Recently we’ve gone back to a RTS game that we have played on-and-off in the past: Men of War Assault Squad 2.

Continue reading Achtung – Panzer!

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Star Wars owns the Christmas season

I don’t play any Star Wars games, and I don’t even own a Playstation, but the latest PS4 commercial for the Star Wars Battlefronts 2 game blows me away! It’s cute. It’s funny. It’s weirdly romantic. It’s brilliant!

The best part? It actually makes me want to play this game.

Continue reading Star Wars owns the Christmas season

Skull and Bones

Don’t get me wrong, I like my starships and space fights as much as the next Trekkie, but when it comes to ship-to-ship battles, stage it on the high seas, among the tropics, with tall ships and iron men… and I’m going to need to change my panties.

With my recent burn-out on Star Trek Online, I have hit the Mush scene again when a new Pirate-themed game popped up. And my god do I love pirates! It got me watching a bunch of pirate flicks, from all the Jack Sparrow escapades to older classics. It also got me paying more attention to an upcoming 2018 MMORPG from Ubisoft… Skull and Bones.

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Champions Catchup – Fire-Ant

Leveling in Champions can be such a slog; it takes a LOT of punching bad guys to get enough XP for a level. No it doesn’t quite take 2.5 years to get a toon to level 25, but it can be so frustrating that you stop playing for 2.5 years and hence not leveling a toon.

Such is the fate of one of my original Champions toons, Fire-Ant. But hey, he made it to that monumental milestone last night!

Continue reading Champions Catchup – Fire-Ant

New Champions Character – Ghosteye

Wow, seriously, my one and only post about Champions Online was done back in January 2015 — over 2.5 years ago! That’s a little bit crazy.

Star Trek Online seems to be hitting a slow/low spot lately; other than the Martok episode there hasn’t been a lot of notable new content. Instead they’re recycling stuff like Arena of Sompek with a bad twist: the original Sompek was 3-runs-over-the-weekend for an account-wide reward, but now they turned it into a 14-day, per character slog for a lousy gun. So…. 14 runs per toon, Koyabashi-style queue, ground STF, for a ground weapon.

Yeeeeeaaaaah…. no, thanks. I’m not doing that. Did they actually think any player would enjoy that change? Because if they did, boy do I have some bargain waterfront property for sale in the Gobi desert!

It’s somewhat timely then that a friend wanted to try out Champions again, and invited me along… I thought what the hell. Champions only gives you two free character slots (both of which I have previously used); I am El Cheapo and don’t want to spend actual money to buy more slots, I went ahead and deleted level 18 Flashfreeze to make room. And now I have a new Champion toon: Ghosteye!

P.S. Why can’t I use my Zen from STO on Champions? I wish I could. I have a nice little stash on STO that can really help on this game, but now I’m stuck with no money.

Continue reading New Champions Character – Ghosteye

Cryptic’s “Rebalancing” Update

Cryptic’s current attempt to “rebalance” space combat is a couple of weeks from rolling out, but is currently being tested on the Tribble server. Nothing yet is set in stone, and while I was initially hopeful that this is an opportunity for Cryptic to address some glaring balance issues, the latest update has filled me with more dread than hope.

Bad, bad pessimist Heidy.

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Long-Term Game Sustainability (aka Why I continue to play STO)

A couple of days ago was the three-month mark since I started playing Guild Wars 2 full time. I have been plugging away pretty diligently at GW2, essentially sidelining STO for the duration, and got all five of my characters to max level. They are nowhere close to being fully kitted out; in fact, I haven’t even started working on Ascended Gear for anyone yet. But my exposure to this very different gaming experience got me thinking about the long-term sustainability of MMORPGs.

Keep in mind my experience with MMORPGs is still rather limited, between STO, GW2, Rift and to a much lesser extent, Champions Online. I’m only going by what I know.

Continue reading Long-Term Game Sustainability (aka Why I continue to play STO)