S’right, there’s a lot of stuff being pushed out on STO lately: Re-Engineering! Re-generating the Infinity Lockbox! Feature Episode Replay! Sompek Returns! It sure is a lot of Re- being used and lots of shit being Re-cycled!
Do I sound excited by all of this through my liberal use of exclamation marks? Hell yeah! Because Exclamation marks are cheap and today my sarcastic bitchiness is just bursting at the seams!
Continue reading REpetitively REcycling REfuse. REjoice? REgrettable?
Exploring strange new worlds is not just a staple of Star Trek, it’s part of the franchise’s tag line! But sometimes, the strangest world may not be that new. Sometimes, we look at the world we live on, and have one of those WTF??? moments.
Continue reading Heidy’s Science Class: Explore Strange New Worlds.
“Heidy!” You ask. “What are you doing talking about movies? I thought this is a Blog about Star Trek Online and other MMOs?”
“Well,” I reply. “It is, but Star Trek Online has been kinda slow lately. There hasn’t been much real new content like the big expansions in a while; maybe something will be announced in the Las Vegas convention this weekend? Till then, I wanna talk about movies. Hey, it’s my blog!”
Continue reading Heidy’s Top and Bottom 5 Film Franchises
Cryptic’s current attempt to “rebalance” space combat is a couple of weeks from rolling out, but is currently being tested on the Tribble server. Nothing yet is set in stone, and while I was initially hopeful that this is an opportunity for Cryptic to address some glaring balance issues, the latest update has filled me with more dread than hope.
Bad, bad pessimist Heidy.
Continue reading Cryptic’s “Rebalancing” Update
A couple of days ago was the three-month mark since I started playing Guild Wars 2 full time. I have been plugging away pretty diligently at GW2, essentially sidelining STO for the duration, and got all five of my characters to max level. They are nowhere close to being fully kitted out; in fact, I haven’t even started working on Ascended Gear for anyone yet. But my exposure to this very different gaming experience got me thinking about the long-term sustainability of MMORPGs.
Keep in mind my experience with MMORPGs is still rather limited, between STO, GW2, Rift and to a much lesser extent, Champions Online. I’m only going by what I know.
Continue reading Long-Term Game Sustainability (aka Why I continue to play STO)
NOTE: I debated whether I want to post this, since it’s a bit of a touchy topic for some people. But then I remember, this is my blog! I can delete comments that don’t agree with me and execute any traitors! I HAVE DA POWER! So, uhm, read on only if you want. This is your final warning. >.>
Since I am working my way towards endgame content on Guild Wars 2, Barbie-ing is starting to come into play for my toons. One topic that invariably comes up in fantasy-themed MMORPGs – Not unique to Guild Wars 2 by any means – is how sexualized female characters are, with an usual array of customization options that are more fitting for a Victoria’s Secret catwalk than out there fighting dragons.
Continue reading Sex sells in MMORPGs?
It doesn’t matter if I am writing stories set in fictional worlds and universes, or playing online games like Mushes — one of the first things (if not THE first thing) I look for or create is a map of the setting. It anchors the stories and provides a foundation for the setting to be built on. Imagine a book like Lord of the Rings or Game of Thrones without a map… readers will be so hopelessly lost in the story.
By contrast, many TV shows (especially Sci-Fi TV, of which Star Trek is a prominent example) have no maps of their worlds/universes — I assume this is done on purpose so that the ability to tell stories isn’t hampered by the confines of a map. Fans then pick up the slack and try to cobble together maps; it’s just part of our human instinct to codify things! There are MANY versions of Star Trek galaxy maps out there, but here is a simple one that seems to have the basic essentials that most agree with:
Continue reading O Brother, Where Art Thou?